Application For Wake
Oct. 20th, 2014 05:34 pmPersonal Information
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Current Character(s): (List the characters you currently play in the Wake, if applicable!)
Character Information
Character Name: Spyro the Dragon
Fandom: Legend of Spyro
Character History:
When Spyro was still just an egg, the temple where he was to hatch was attacked by the forces of Malefor, known as the Dark Master. To save it an elder dragon, Ignitus, set his egg afloat in the Silver River. It was eventually found in a swamp by a family of dragonflies as it was hatching. This family raised him as one of their own and he grew up safely along with his best friend/brother Sparx the Dragonfly, believing that he was one of them despite his size difference and inability to fly.
One day while he and Sparx were playing in the swamp, they ventured farther than they were allowed and Sparx was captured by a group of Apes who then attacked Spyro. Sparx continued to egg on and insult the group's leader and was nearly killed, but Spyro got angry and breathed his first flame. This made the leader flee, and Spyro defeated the rest of the group and freed Sparx.
After hearing about this, their parents decided that it was time they told Spyro the truth...that he was not a dragonfly and had come from a distant land torn by war. Shortly after this, Spyro decided to set out and find his home and, later joined by Sparx who had decided that best friends belonged together, left the swamp that had been his home.
Almost immediately after leaving they were scared by something flying overhead and bolted for a nearby cave. There he met an elderly dragon called Ignitus who recognized him. Having finally met another creature like himself, Spyro launched into a million questions...most importantly inquiring about what he was. Ignitus told him about who he was, where he’d come from, as well as about what had gone in the Realms over the years...and of the black dragon, Cynder.
Spyro asked to see the temple he came from, but Ignitus was reluctant to take him there because he didn't know what state it was in. At Spyro’s urging however, he agreed to take him to the dragon temple where they ran off the squatters there. Spyro was horrified to see the lands around the temple, having not expected it to look so terrible. But Ignitus convinced him that together they could restore the land and give hope back to everyone. Spyro wasn't really sure what he could do, but agreed to try.
Ignitus taught him some about using his fire, as well as how true dragons fight. He also taught him how to fly, before sending him and Sparx off to Dante’s Freezer to look for Volteer, another elder dragon. He told him to just look around, but to run if he saw Cynder because he wasn't ready to face her yet.
While traveling the frozen fortress, after a painful crash-landing, Spyro took a shot to the head from an electric canon. Immediately after that, he was able to make use of an electricity-based breath attack. They found Volteer in the deepest part of the fortress, being guarded by the Ice King. Spyro defeated the giant and rescued Volteer, but could have been stuck there for a few more hours listening to the electric dragon talk if Sparx hadn't mentioned that the three of them leave.
Upon returning to the temple, they learned that Cynder had used Volteer to power a strange crystal. Spyro could surprisingly makes sense of Volteer's speech, despite the fact that he uses a lot of large words and speaks quickly. Volteer then provided Spyro with some training for his newly awakened electricity powers. Once that was complete Ignitus sent him and Sparx to Tall Plains in search of the ice dragon, Cyril, in hopes of rescuing him before another crystal could be made.
There they met Kane, leader of a tribe of Atlawa, who wasn’t at all enthused about their presence on Atlawa lands...despite Spyro having helped him. He left them to go save his tribe and they continued to search for Cyril. Later, Kane nearly went over a waterfall and Spyro learned ice breath, which he used to freeze the water before the Atlawa leader went over the falls. Eventually they somewhat impressed Kane and he directed them to the Atlawa shrine where they could save Cyril if they could calm the shrine god. Cynder flew away just before they arrived, leaving her prisoner behind in the shrine with the god. When they succeeded in defeating it and saving Cyril, Kane made them tribe members, saying that his people wished to worship them now.
Back at the temple Cyril taught Spyro to control his ice powers before he was sent off to Munitions Forge to find and rescue Terrador. Ignitus had said something about Cynder trying to open a portal that mustn't be opened, but wouldn't tell them any more about it.
While exploring the caves within active volcano, Boyzitbig, they encountered Mole-Yair, leader of the Manweersmalls that lived underground there. In exchange for their help in freeing his people, who were being forced to mine for Cynder, he directed them to his brother, Exhumor, who could point them in Terrador’s direction.
On the way there, Spyro and Sparx came across a large bell, which Sparx taunted Spyro about being afraid of until the dragon rang it...causing it to come loose and fall on him. At this point, he acquired his Earth Shot ability and shattered the bell to free himself. Further in they heard an Ape, called the Conductor, mentioning Terrador before watching him depart on a train, and tried following him on a rail cart but he ended up behind them and they had to flee or be run down.
They found Exhumor at the labor camp and freed the rest of the Manweersmalls, then ventured into the deepest pits of the volcano where Terrador was being held. The Conductor and his locomotive, Steam, stood in their way, but they defeated him and saved the big earth dragon...but not before the crystal he was being used to power was charged.
Unfortunately, Cynder appeared and at Terrador’s order, and due to his own terror, Spyro fled with Cynder on his tail. Ignitus appeared and saved him, but was captured by Cynder. Terrador prevented Spyro from searching for Ignitus and they returned to the temple to finish his training.
Terrador then directed him to Cynder’s fortress, believing that to be the most likely place to find Ignitus, since her final preparations were to take place there. Unfortunately, non of the other three Guardians had the strength to go with him so only Sparx went. After fighting their way through the fortress they found Ignitus, but were blocked by Cynder who more-or-less tossed him aside easily before escaping with the crystal she’d used Ignitus to charge.
Spyro had noticed something familiar in Cynder’s eyes and brought this up to Ignitus, who revealed that Cynder was actually the only other surviving egg from the temple raid. Her egg had been stolen and she was corrupted by the Dark Master's evil magic to do his bidding, and release him from his prison...because only one born in the Year of the Dragon could do so. Ignitus also mentioned that if the Dark Master was freed, then an evil shadow would fall over the land.
Determined to stop her and prevent the Dark Master's return, Spyro followed her to the Convexity, a dimension that acted as an airlock between their world and the Dark Master’s prison. He confronted her, but apparently too late as she’d already used the final crystal needed to unlock the Dark Master’s prison. The ensuing fight was decided when Spyro unleashed a powerful energy on Cynder, removing the Dark Master’s influence from her body and allowing her to revert to her true form.
When the Convexity started to collapse moments later, Spyro refused to leave before grabbing the unconscious Cynder. He and Sparx escaped from the lock, crash-landing in the forest. They later woke in the temple, but Spyro had temporarily lost the use of all of his powers. Weeks passed, but Spyro’s powers remained locked and he started having strange nightmares about a mountain draped in shadow and an approaching evil.
One night, Sparx came to Spyro because he'd just seen Cynder sneaking out into the garden. Cynder was fleeing the temple, feeling that she didn’t belong after everything she'd done. When Spyro probably would have followed, he suddenly passed out and in a dream was contacted by a being called the Chronicler, who helped him reawaken his fire abilities, learn how to tap into Dragon Time, warned him of approaching danger, and showed him where to seek him out. When Spyro woke up, the temple was under attack.
He and Sparx had to take a roundabout way back into the temple, but Spyro and the Guardians managed to protect it but worried that battle wasn’t the end of it. Ignitus was unable to determine where Cynder had gone, but had a vision of Spyro at the base of a giant tree. Spyro mentioned that he'd seen this tree in his dreams and was immediately questioned about what else he had been seeing in his dreams. When Spyro finally told the others about his dreams, he learned a bit about the Chronicler and the approach of the night of Eternal Darkness in which the celestial moons would be at an eclipse. Ignitus sent him and Sparx on a quest to find the tree from his dream, in hopes that the Chronicler might help them through the dark times ahead.
While in an uninhabited, swampy forest at the end of the Silver River, Spyro and Sparx spotted some Skavengers in the area. Figuring that they must live there, Spyro decided that he was going the wrong way and made to backtrack, but fainted again and entered another dream sequence. The Chronicler helped him regain his ice powers and told him about the Well of Souls. Shortly after he woke up, he had to fight of the Skavengers and use the cannons on their ship to clear a way deeper into the swamp. They finally reached the place from Spyro’s first Chronicler dream and were attacked by a large monster. Spyro defeated it, but some of the pirates who’d been trying to catch it took them prisoner as a replacement.
On the ship they met Mole-Yair who’d been captured along with several Manweersmalls and was being forced to serve the pirates. Spyro was forced to fight in their arena against the Blundertails and won the first round, but fainted again right after. The Chronicler restored his earth power and told him to find him on the White Isle, passing off Spyro's concern that he was on a path to nowhere by statig that one didn't always choose the path that they were meant to follow. When Spyro came to, he was made to fight in another round, this time against the Ravage Rider. Afterward Mole-Yair brought him a letter of warning from another prisoner called Hunter. The Ape King had put a bounty on his head and that put the entire ship in danger.
After he won his next fight, against the Executioner...the piates' attempt to see if he had any importance and/or get rid of him, he was set up to face Cynder who had also been captured at some point. She had intended to simply put on a show for the pirates until they could think of an escape, but the ship was attacked and she was kidnapped. Spyro was able to help Mole-Yair and the other Manweersmalls escape, then went to the Captain’s cabin to look for a map that might show the White Isle, but was attacked by the pirate captain, Skabb. When Spyro outdid him, Skabb fled and Spyro followed and defeated him once and for all before continuing on. He passed out mid-flight though and fell into the sea.
The Chronicler unlocked his electric power and Spyro had a vision of Cynder being brought before the Ape King to await the Dark Master’s return on the night of eternal darkness. He awoke on the White Isle, having been saved by a friendly sea monster. Before he could meet the Chronicler, he had to pass a test facing his worst fear and was pitted against an elemental apparition of what Cynder used to be. He was able to defeat it and the Chronicler finally approached him.
He’d called Spyro to him with the intention of keeping him safe during the Night of Eternal Darkness and while the Dark Master revived, so that he could someday challenge and defeat him. He reveal that the Dark Master had been the first purple dragon and was the reason the Apes could harness the magic from the same crystals the dragon used. Upon finding out that Cynder would likely become his servant again and that Ignitus and the others might die, Spyro refused to stay put. The Chronicler guided him and Sparx to the Well of Souls, as Spyro wouldn't be deterred in his decision to go.
Spyro confronted Gaul the Ape King and had all of his powers sapped except for his control of Dragon Time. Cynder pretended to fight him and attacked Gaul's staff, but was easily knocked out. Gaul decided to finish Spyro himself, forcing the dragon to fight for his life without his powers. While they fought, the floor collapsed they fell into the deepest part of the mountain just as the eclipse began. Spyro was caught in a beam of dark energy at the same time and, possessed by Malefor's evil, became Dark Spyro. He easily wiped out Gaul, but the evil controlling him would have consumed him had Cynder not forced him back out of the beam of evil.
While trying to get Spyro to come with them, despite his request for Sparx and Cynder to leave him behind, the three of them were trapped in the collapsing mountain. Remembering the Chronicler’s words, Spyro had the other two come close and used a Time Fury to seal the three of them inside of a giant crystal to save their lives. They would remain asleep inside for the next three years.
Character Personality: Please be as detailed as possible. Minimum three paragraphs.
Powers and Abilities:
As a rare purple dragon, Spyro's potential is said to be limitless and he has the potential to master any element that he wishes. But aside from being a creature with a huge destiny, Spyro has learned things that are natural to any dragon of his canon. These are mostly melee, flight, and the ability to climb surfaces. His melee combat skills make use of attacks using his tail, claws, and head, and he is capable of knocking somewhat larger enemies into the air to unleash aerial combos on them. This is the best way for him to deal with enemies that can't fly. He's also able to do a ground slamming attack where he slams his tail into the ground or dives headfirst into the ground.
His elemental mastery thus far consists of the four common elements: Fire, Ice, Electricity, and Earth. His initial Earth mastery came with a bit of Wind Mastery, and he was able to master Dragon Time and the Convexity element as well. All of his powers develop into different abilities throughout the series and will be listed below.
Fire:
Spyro's first element mastered and the one he is the most strongly connected to despite not being a fire dragon. Because of this, even if he lacks the power to use any other elements, or the most powerful Fire attacks, he can still puff out small bursts of flame.
Flame Breath: He can breathe flames continuously that, by Dawn of the Dragon, are so intense that burned creatures could spread them to others just by touching them. He had also been able to emit little homing fireballs along with the main flame breath.
Fire Bomb: Launches a flaming projectile, in a mid-range arc, that explodes on contact with anything, enveloping the area within a roughly ten-foot radius of where it hit in flames and raining flaming rocks about the size of a soccer ball onto the area.
Comet Dash: Spyro rams his way through enemies while cloaked in flames. It’s not a long range charge, but he can bash through enemies repeatedly causing serious damage to them.
Fury: Spyro builds up fiery energy and releases it in a sudden intense explosion of fire and flaming rock in a roughly 30-foot radius around himself. Alternatively the fire and rock are released in a burst that spirals outward from beneath him. He remains cloaked in flames for a couple minutes afterwards, allowing him to burn any remaining enemies using just his melee skills.
Ice
His ice element mastery was versatile and used in several ways, allowing for more tactical fighting in battle and the ability to reach places he couldn't easily due to poor flying skills. Most noteworthy, several of the abilities slow enemy movement or freeze them, but don't have that affect on giant or very powerful enemies.
Ice Stream: Breathes a stream of extremely cold fluid that slows and quickly freezes enemies in a fragile coat of ice that smashes with one hit from Spyro or can be escaped within a minute if the enemy is not defeated before then. Some smaller enemies may be encased in giant snowballs and can be rolled around until that moment they break free.
Ice Needle: Spits fast-moving, icy needles that both damages and slowly freezes the opponent. Has a long range and can bounce off of other surfaces a few times before breaking.
Ice Bomb: He launches an icy rock from his mouth that cracks open on impact with anything, releasing a chilling mist in a small area around the impacted area, about 10-15 feet. It makes enemy movement very slow and extended exposure to the mist may freeze weaker enemies in a thin coat of ice like the Ice Stream. Can also freeze small patches of water into temporary platforms too small for for anything much larger than Spyro to stand on.
Ice Tail: Strikes enemies with his tail while channeling ice magic. This knocks enemies back while chilling them and slowing movement. Has a much weaker slowing effect than the other abilities.
Ice Tornado: Spins in midair surrounded by a thin twister of icy air that lifts enemies, spinning them quickly and slowly chilling them to death.
Fury: Frigid energy surrounds Spyro, freezing everything around him. A blast of icy energy then explodes outward, blasting away the ice and enemies. Large enemies or very powerful ones are not frozen, but do take damage from the cold and the blast of energy. Alternatively, a thin sphere of ice forms around him, gathering large icicles across the surface that are then forcefully launched in every direction at the same time. Icy energy cloaks Spyro for a couple of minutes after, allowing him to chill enemies with his melee attacks.
Electricity
Augmented by Spyro's impulsive nature, this elements effects vary widely and can be used for the most different situations. The damage caused in battle is generally the lowest of all the elements, but most weaker and semi-large creatures are unable to attack temporarily after being hit depending on the nature of the attack. Most secondary effects don't work on very large opponents. Outside of battle the electricity could temporarily power something that runs on it.
Electric Stream: Breathes a stream of electricity that can shock enemies stunning them for just a few seconds after. Spyro moving while using this ability results in enemies being thrown around and can be used to throw them off of stuff, against surfaces or into other enemies, or through things like fences.
Electric Cage: Releases a burst of electricity from the mouth that tracks and temporarily traps an enemy in a midair cage of electrical energy about eight feet off the ground. The attack in itself isn't strong at all, but leaves the target open to Spyro attacks for the few seconds that it's active.
Electric Tail: Spyro spins like a top while channeling electricity through his entire body, balancing on his tail. He bumps enemies to do damage, knocking even somewhat big enemies about five feet into the air for a moment. Not really powerful, but repeated blows or an aerial melee while the enemy is airborne could do serious damage.
Electric Shot: Generates an electric orb from his mouth that can be launched a distance. It gives minor shocks on impact, but can also explode in an electrical discharge that damages enemies in a set radius and launches them into the air between five and eight feet. The distance it can be launched, as well as the power and radius of the discharge, depends on the amount of charge in the orb. A fully charged shot can travel in a straight line over 50 feet, giving it the longest range of any attack, and has a blast radius of 10 five feet in every direction. The damage from the blast can be highly damaging, but not enough to kill anything in a single blast. It is also quite solid until it's detonated.
Electrical Discharge: Rapidly discharges high amounts of electricity from his body in a roughly five-foot radius to damage nearby enemies repeatedly. Electric pulses can also be released to increase the damage.
Fury: While electrical energy is building up a large thundercloud is summoned. Multiple lightning bolts strike the ground and anything between, and Spyro releases the energy so it's pushed outward to severely damage anything within 30 feet of him. Alternatively, he gathers electrical energy and releases it in a single, widespread pulse. The electricity continues to spark out of his body for a couple of minutes afterward, allowing him to shock enemies just by striking them.
Earth
Spyro's most powerful basic element. There are no secondary effects to this element, it being pure force to damage and knock back enemies and smash through obstacles. Only large or very powerful enemies can avoid being thrown back by the force of these abilities and a few hits from any one of them is generally enough to kill off average enemies. It's implied that careless use of this element could have severe consequences.
Earth Shot: A blast of earth energy shot from the mouth, can damage and blow back nearby enemies. It has a wide cone-shaped damage zone like a shotgun that reaches about five feet in front of Spyro, making it most dangerous in narrow areas. Its force can smash objects and cracked walls...even explosives can be detonated by accident, though it would blow up in Spyro's face.
Earth Bomb: Launches a shot of earth/wind energy that becomes a small twister to draw in and trap enemies, juggling them at lower heights and then dragging them high into the air and then letting them drop with painful force. Few weaker enemies survive this attack. Large enemies are not harmed by this attack, but can be held in place by it until the twister dies out...the enemy is still perfectly capable of attacking or even killing Spyro though.
Earth Flail: Emits a giant ball made of earth energy from the mouth, connected by a roughly five foot chain of this energy. It can be used to damage enemies or break obstacles simply by spitting it forward repeatedly or spinning rapidly in circles while holding it out. The faster he can spin it the more damage each blow does.
Earth Pound: Spyro quickly slams the ground with a burst of Earth energy to knock nearby enemies into the air. When used in combination with the Earth Flail, Spyro will quickly spin twice after impact, the flail hitting all surrounding enemies.
Earth Missile: Shoots a small missile of earth energy from the mouth to heavily damage an enemy. Fully charged the missile splits into four even smaller ones as it leaves his mouth, allowing a wider range of fire.
Earth Boulder: Spyro surrounds himself in a spiky sphere of earth and rolls around to damage enemies. When hitting the ground from the air it has the same effect as Earth Pound and so can be considered an advanced version of it. It can be used to break through some walls and floors, and Spyro is unaffected by physical attacks while inside. Releasing this power causes the sphere to simply disintegrate as quickly as it formed, only taking a few seconds.
Fury: Spyro summons twisters and falling rocks to damage everything within 30 feet of him. Alternatively, he charges up his energy and releases it in a sphere of leaf-like energy to damage all enemies even airborne ones. At the same time, green waves of energy travel rapidly along the ground to devastate anything they touch. The attack lasts only a few seconds but more than a dozen shockwaves are sent out. The residual earth energy that lingers on him seems to have no effects.
Convexity
Convexity is a purple element that Spyro uses on rare occasion, most notably as a fury in the end of A New Beginning and Dawn of the Dragon. By default it is a powerful beam of purple energy that can decimate enemy numbers in seconds. But, likely because a large amount of energy needs to be accumulated, he hasn't fully mastered this attribute yet. Usually the situation needs to be dire enough to trigger Convexity so that he can hold use of it for more than a couple of minutes...whether he actually uses it or not. Use of it as a Fury completely restores Spyro's magical energies, allowing him full use of his other powers once it deactivates. He was also shown to be able to channel Convexity through his body to enhance the power of his slam attack into something that caused a lot of damage to a more powerful opponent.
Nuclear Claw: Striking enemies with his claws resulted in short bursts of purple energy that increased the damage of his claw-based melee strikes. This ability is nowhere near as devastating as the Convexity breath, but does noticeably increase his damage dealt per strike. It also doesn't draw on his magical energy, allowing him to use in it the absence on any abilities that do.
Dragon Time
From the Chronicler, Spyro gained the ability to drastically slow time on everything but himself. This ability slows time to a crawl for about ten seconds...Dragon Time not normal time. This allows him to land on or get by fast-moving objects, or to cover distances in a required amount of time that he can't naturally for any reason, as well as to attack enemies faster than they can him. He is not invulnerable while it's in effect though, and he must also wait about ten normal real-time seconds for it to recharge between uses, the recharge time being much longer than the period of effect because of this. This ability is not linked to his other powers though, so he can still use it even when unable to use the others.
He can use a Time Fury, but this is a self-preservation move, sealing himself and anyone close enough inside a crystal, where he'd sleep until it was smashed open again. This also keeps him from aging and he could theoretically be left to sleep for eternity if not found and awakened.
Dark Spyro
Being a purple dragon has left Spyro extremely vulnerable to dark powers and having been directly exposed to them has created a powerful dark persona within him. Now, either when exposed to high amounts of dark power or suffering from extreme amount of negative emotions like rage or unresolved grief, he'll transform. His purple scales turn completely black while his eyes glow white and a dark aura surrounds him. In this form no one is safe from him and he can and may destroy anyone in his path if they don't get out of the way first. His default element is a corrupt form of Convexity, but he also uses several abilities he can't while not dark, such as the ability to levitate and possibly attack with inanimate objects.
Melee: Aside from Spyro's basic melee skills, he has the ability to attack in lightning-fast claw strikes and warp between and around close-by enemies, making him hard to hit while dealing heavy damage.
Convexity Breath: Not as powerful as the uncorrupted form, it acts more like a laser and can still easily kill weaker targets. Creatures that are large or powerful will find that longer exposure to this breath very slowly turns them to stone.
Fury: Spyro releases three powerful dark energy pulses. The first turns anything it hits to stone, while the other two decimate the statues, turning them to nothing but tiny rubble.
Samples
Network:
I hope this thing is on. I'm still not used to having to speak through things when I need to reach someone.
[A dragon's face appears, very close and filling up the image. His purple eyes blink twice and he pulls his head back a little before reaching up with his claws to nudge his communicator.]
Hello? You can hear me right? Can someone give me an answer?
Third Person: 300 word minimum. This is the place to show your character's inner thoughts within the setting. Give us a nice third person narrative of your character doing something, plus how they feel about it. This doesn't have to be blatant "this is what my character is thinking, designated by italics!" but should rather show your character's self via their actions and interactions with their environment.
Name:
Age:
Personal Journal:
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Current Character(s): (List the characters you currently play in the Wake, if applicable!)
Character Information
Character Name: Spyro the Dragon
Fandom: Legend of Spyro
Character History:
When Spyro was still just an egg, the temple where he was to hatch was attacked by the forces of Malefor, known as the Dark Master. To save it an elder dragon, Ignitus, set his egg afloat in the Silver River. It was eventually found in a swamp by a family of dragonflies as it was hatching. This family raised him as one of their own and he grew up safely along with his best friend/brother Sparx the Dragonfly, believing that he was one of them despite his size difference and inability to fly.
One day while he and Sparx were playing in the swamp, they ventured farther than they were allowed and Sparx was captured by a group of Apes who then attacked Spyro. Sparx continued to egg on and insult the group's leader and was nearly killed, but Spyro got angry and breathed his first flame. This made the leader flee, and Spyro defeated the rest of the group and freed Sparx.
After hearing about this, their parents decided that it was time they told Spyro the truth...that he was not a dragonfly and had come from a distant land torn by war. Shortly after this, Spyro decided to set out and find his home and, later joined by Sparx who had decided that best friends belonged together, left the swamp that had been his home.
Almost immediately after leaving they were scared by something flying overhead and bolted for a nearby cave. There he met an elderly dragon called Ignitus who recognized him. Having finally met another creature like himself, Spyro launched into a million questions...most importantly inquiring about what he was. Ignitus told him about who he was, where he’d come from, as well as about what had gone in the Realms over the years...and of the black dragon, Cynder.
Spyro asked to see the temple he came from, but Ignitus was reluctant to take him there because he didn't know what state it was in. At Spyro’s urging however, he agreed to take him to the dragon temple where they ran off the squatters there. Spyro was horrified to see the lands around the temple, having not expected it to look so terrible. But Ignitus convinced him that together they could restore the land and give hope back to everyone. Spyro wasn't really sure what he could do, but agreed to try.
Ignitus taught him some about using his fire, as well as how true dragons fight. He also taught him how to fly, before sending him and Sparx off to Dante’s Freezer to look for Volteer, another elder dragon. He told him to just look around, but to run if he saw Cynder because he wasn't ready to face her yet.
While traveling the frozen fortress, after a painful crash-landing, Spyro took a shot to the head from an electric canon. Immediately after that, he was able to make use of an electricity-based breath attack. They found Volteer in the deepest part of the fortress, being guarded by the Ice King. Spyro defeated the giant and rescued Volteer, but could have been stuck there for a few more hours listening to the electric dragon talk if Sparx hadn't mentioned that the three of them leave.
Upon returning to the temple, they learned that Cynder had used Volteer to power a strange crystal. Spyro could surprisingly makes sense of Volteer's speech, despite the fact that he uses a lot of large words and speaks quickly. Volteer then provided Spyro with some training for his newly awakened electricity powers. Once that was complete Ignitus sent him and Sparx to Tall Plains in search of the ice dragon, Cyril, in hopes of rescuing him before another crystal could be made.
There they met Kane, leader of a tribe of Atlawa, who wasn’t at all enthused about their presence on Atlawa lands...despite Spyro having helped him. He left them to go save his tribe and they continued to search for Cyril. Later, Kane nearly went over a waterfall and Spyro learned ice breath, which he used to freeze the water before the Atlawa leader went over the falls. Eventually they somewhat impressed Kane and he directed them to the Atlawa shrine where they could save Cyril if they could calm the shrine god. Cynder flew away just before they arrived, leaving her prisoner behind in the shrine with the god. When they succeeded in defeating it and saving Cyril, Kane made them tribe members, saying that his people wished to worship them now.
Back at the temple Cyril taught Spyro to control his ice powers before he was sent off to Munitions Forge to find and rescue Terrador. Ignitus had said something about Cynder trying to open a portal that mustn't be opened, but wouldn't tell them any more about it.
While exploring the caves within active volcano, Boyzitbig, they encountered Mole-Yair, leader of the Manweersmalls that lived underground there. In exchange for their help in freeing his people, who were being forced to mine for Cynder, he directed them to his brother, Exhumor, who could point them in Terrador’s direction.
On the way there, Spyro and Sparx came across a large bell, which Sparx taunted Spyro about being afraid of until the dragon rang it...causing it to come loose and fall on him. At this point, he acquired his Earth Shot ability and shattered the bell to free himself. Further in they heard an Ape, called the Conductor, mentioning Terrador before watching him depart on a train, and tried following him on a rail cart but he ended up behind them and they had to flee or be run down.
They found Exhumor at the labor camp and freed the rest of the Manweersmalls, then ventured into the deepest pits of the volcano where Terrador was being held. The Conductor and his locomotive, Steam, stood in their way, but they defeated him and saved the big earth dragon...but not before the crystal he was being used to power was charged.
Unfortunately, Cynder appeared and at Terrador’s order, and due to his own terror, Spyro fled with Cynder on his tail. Ignitus appeared and saved him, but was captured by Cynder. Terrador prevented Spyro from searching for Ignitus and they returned to the temple to finish his training.
Terrador then directed him to Cynder’s fortress, believing that to be the most likely place to find Ignitus, since her final preparations were to take place there. Unfortunately, non of the other three Guardians had the strength to go with him so only Sparx went. After fighting their way through the fortress they found Ignitus, but were blocked by Cynder who more-or-less tossed him aside easily before escaping with the crystal she’d used Ignitus to charge.
Spyro had noticed something familiar in Cynder’s eyes and brought this up to Ignitus, who revealed that Cynder was actually the only other surviving egg from the temple raid. Her egg had been stolen and she was corrupted by the Dark Master's evil magic to do his bidding, and release him from his prison...because only one born in the Year of the Dragon could do so. Ignitus also mentioned that if the Dark Master was freed, then an evil shadow would fall over the land.
Determined to stop her and prevent the Dark Master's return, Spyro followed her to the Convexity, a dimension that acted as an airlock between their world and the Dark Master’s prison. He confronted her, but apparently too late as she’d already used the final crystal needed to unlock the Dark Master’s prison. The ensuing fight was decided when Spyro unleashed a powerful energy on Cynder, removing the Dark Master’s influence from her body and allowing her to revert to her true form.
When the Convexity started to collapse moments later, Spyro refused to leave before grabbing the unconscious Cynder. He and Sparx escaped from the lock, crash-landing in the forest. They later woke in the temple, but Spyro had temporarily lost the use of all of his powers. Weeks passed, but Spyro’s powers remained locked and he started having strange nightmares about a mountain draped in shadow and an approaching evil.
One night, Sparx came to Spyro because he'd just seen Cynder sneaking out into the garden. Cynder was fleeing the temple, feeling that she didn’t belong after everything she'd done. When Spyro probably would have followed, he suddenly passed out and in a dream was contacted by a being called the Chronicler, who helped him reawaken his fire abilities, learn how to tap into Dragon Time, warned him of approaching danger, and showed him where to seek him out. When Spyro woke up, the temple was under attack.
He and Sparx had to take a roundabout way back into the temple, but Spyro and the Guardians managed to protect it but worried that battle wasn’t the end of it. Ignitus was unable to determine where Cynder had gone, but had a vision of Spyro at the base of a giant tree. Spyro mentioned that he'd seen this tree in his dreams and was immediately questioned about what else he had been seeing in his dreams. When Spyro finally told the others about his dreams, he learned a bit about the Chronicler and the approach of the night of Eternal Darkness in which the celestial moons would be at an eclipse. Ignitus sent him and Sparx on a quest to find the tree from his dream, in hopes that the Chronicler might help them through the dark times ahead.
While in an uninhabited, swampy forest at the end of the Silver River, Spyro and Sparx spotted some Skavengers in the area. Figuring that they must live there, Spyro decided that he was going the wrong way and made to backtrack, but fainted again and entered another dream sequence. The Chronicler helped him regain his ice powers and told him about the Well of Souls. Shortly after he woke up, he had to fight of the Skavengers and use the cannons on their ship to clear a way deeper into the swamp. They finally reached the place from Spyro’s first Chronicler dream and were attacked by a large monster. Spyro defeated it, but some of the pirates who’d been trying to catch it took them prisoner as a replacement.
On the ship they met Mole-Yair who’d been captured along with several Manweersmalls and was being forced to serve the pirates. Spyro was forced to fight in their arena against the Blundertails and won the first round, but fainted again right after. The Chronicler restored his earth power and told him to find him on the White Isle, passing off Spyro's concern that he was on a path to nowhere by statig that one didn't always choose the path that they were meant to follow. When Spyro came to, he was made to fight in another round, this time against the Ravage Rider. Afterward Mole-Yair brought him a letter of warning from another prisoner called Hunter. The Ape King had put a bounty on his head and that put the entire ship in danger.
After he won his next fight, against the Executioner...the piates' attempt to see if he had any importance and/or get rid of him, he was set up to face Cynder who had also been captured at some point. She had intended to simply put on a show for the pirates until they could think of an escape, but the ship was attacked and she was kidnapped. Spyro was able to help Mole-Yair and the other Manweersmalls escape, then went to the Captain’s cabin to look for a map that might show the White Isle, but was attacked by the pirate captain, Skabb. When Spyro outdid him, Skabb fled and Spyro followed and defeated him once and for all before continuing on. He passed out mid-flight though and fell into the sea.
The Chronicler unlocked his electric power and Spyro had a vision of Cynder being brought before the Ape King to await the Dark Master’s return on the night of eternal darkness. He awoke on the White Isle, having been saved by a friendly sea monster. Before he could meet the Chronicler, he had to pass a test facing his worst fear and was pitted against an elemental apparition of what Cynder used to be. He was able to defeat it and the Chronicler finally approached him.
He’d called Spyro to him with the intention of keeping him safe during the Night of Eternal Darkness and while the Dark Master revived, so that he could someday challenge and defeat him. He reveal that the Dark Master had been the first purple dragon and was the reason the Apes could harness the magic from the same crystals the dragon used. Upon finding out that Cynder would likely become his servant again and that Ignitus and the others might die, Spyro refused to stay put. The Chronicler guided him and Sparx to the Well of Souls, as Spyro wouldn't be deterred in his decision to go.
Spyro confronted Gaul the Ape King and had all of his powers sapped except for his control of Dragon Time. Cynder pretended to fight him and attacked Gaul's staff, but was easily knocked out. Gaul decided to finish Spyro himself, forcing the dragon to fight for his life without his powers. While they fought, the floor collapsed they fell into the deepest part of the mountain just as the eclipse began. Spyro was caught in a beam of dark energy at the same time and, possessed by Malefor's evil, became Dark Spyro. He easily wiped out Gaul, but the evil controlling him would have consumed him had Cynder not forced him back out of the beam of evil.
While trying to get Spyro to come with them, despite his request for Sparx and Cynder to leave him behind, the three of them were trapped in the collapsing mountain. Remembering the Chronicler’s words, Spyro had the other two come close and used a Time Fury to seal the three of them inside of a giant crystal to save their lives. They would remain asleep inside for the next three years.
Character Personality: Please be as detailed as possible. Minimum three paragraphs.
Powers and Abilities:
As a rare purple dragon, Spyro's potential is said to be limitless and he has the potential to master any element that he wishes. But aside from being a creature with a huge destiny, Spyro has learned things that are natural to any dragon of his canon. These are mostly melee, flight, and the ability to climb surfaces. His melee combat skills make use of attacks using his tail, claws, and head, and he is capable of knocking somewhat larger enemies into the air to unleash aerial combos on them. This is the best way for him to deal with enemies that can't fly. He's also able to do a ground slamming attack where he slams his tail into the ground or dives headfirst into the ground.
His elemental mastery thus far consists of the four common elements: Fire, Ice, Electricity, and Earth. His initial Earth mastery came with a bit of Wind Mastery, and he was able to master Dragon Time and the Convexity element as well. All of his powers develop into different abilities throughout the series and will be listed below.
Fire:
Spyro's first element mastered and the one he is the most strongly connected to despite not being a fire dragon. Because of this, even if he lacks the power to use any other elements, or the most powerful Fire attacks, he can still puff out small bursts of flame.
Flame Breath: He can breathe flames continuously that, by Dawn of the Dragon, are so intense that burned creatures could spread them to others just by touching them. He had also been able to emit little homing fireballs along with the main flame breath.
Fire Bomb: Launches a flaming projectile, in a mid-range arc, that explodes on contact with anything, enveloping the area within a roughly ten-foot radius of where it hit in flames and raining flaming rocks about the size of a soccer ball onto the area.
Comet Dash: Spyro rams his way through enemies while cloaked in flames. It’s not a long range charge, but he can bash through enemies repeatedly causing serious damage to them.
Fury: Spyro builds up fiery energy and releases it in a sudden intense explosion of fire and flaming rock in a roughly 30-foot radius around himself. Alternatively the fire and rock are released in a burst that spirals outward from beneath him. He remains cloaked in flames for a couple minutes afterwards, allowing him to burn any remaining enemies using just his melee skills.
Ice
His ice element mastery was versatile and used in several ways, allowing for more tactical fighting in battle and the ability to reach places he couldn't easily due to poor flying skills. Most noteworthy, several of the abilities slow enemy movement or freeze them, but don't have that affect on giant or very powerful enemies.
Ice Stream: Breathes a stream of extremely cold fluid that slows and quickly freezes enemies in a fragile coat of ice that smashes with one hit from Spyro or can be escaped within a minute if the enemy is not defeated before then. Some smaller enemies may be encased in giant snowballs and can be rolled around until that moment they break free.
Ice Needle: Spits fast-moving, icy needles that both damages and slowly freezes the opponent. Has a long range and can bounce off of other surfaces a few times before breaking.
Ice Bomb: He launches an icy rock from his mouth that cracks open on impact with anything, releasing a chilling mist in a small area around the impacted area, about 10-15 feet. It makes enemy movement very slow and extended exposure to the mist may freeze weaker enemies in a thin coat of ice like the Ice Stream. Can also freeze small patches of water into temporary platforms too small for for anything much larger than Spyro to stand on.
Ice Tail: Strikes enemies with his tail while channeling ice magic. This knocks enemies back while chilling them and slowing movement. Has a much weaker slowing effect than the other abilities.
Ice Tornado: Spins in midair surrounded by a thin twister of icy air that lifts enemies, spinning them quickly and slowly chilling them to death.
Fury: Frigid energy surrounds Spyro, freezing everything around him. A blast of icy energy then explodes outward, blasting away the ice and enemies. Large enemies or very powerful ones are not frozen, but do take damage from the cold and the blast of energy. Alternatively, a thin sphere of ice forms around him, gathering large icicles across the surface that are then forcefully launched in every direction at the same time. Icy energy cloaks Spyro for a couple of minutes after, allowing him to chill enemies with his melee attacks.
Electricity
Augmented by Spyro's impulsive nature, this elements effects vary widely and can be used for the most different situations. The damage caused in battle is generally the lowest of all the elements, but most weaker and semi-large creatures are unable to attack temporarily after being hit depending on the nature of the attack. Most secondary effects don't work on very large opponents. Outside of battle the electricity could temporarily power something that runs on it.
Electric Stream: Breathes a stream of electricity that can shock enemies stunning them for just a few seconds after. Spyro moving while using this ability results in enemies being thrown around and can be used to throw them off of stuff, against surfaces or into other enemies, or through things like fences.
Electric Cage: Releases a burst of electricity from the mouth that tracks and temporarily traps an enemy in a midair cage of electrical energy about eight feet off the ground. The attack in itself isn't strong at all, but leaves the target open to Spyro attacks for the few seconds that it's active.
Electric Tail: Spyro spins like a top while channeling electricity through his entire body, balancing on his tail. He bumps enemies to do damage, knocking even somewhat big enemies about five feet into the air for a moment. Not really powerful, but repeated blows or an aerial melee while the enemy is airborne could do serious damage.
Electric Shot: Generates an electric orb from his mouth that can be launched a distance. It gives minor shocks on impact, but can also explode in an electrical discharge that damages enemies in a set radius and launches them into the air between five and eight feet. The distance it can be launched, as well as the power and radius of the discharge, depends on the amount of charge in the orb. A fully charged shot can travel in a straight line over 50 feet, giving it the longest range of any attack, and has a blast radius of 10 five feet in every direction. The damage from the blast can be highly damaging, but not enough to kill anything in a single blast. It is also quite solid until it's detonated.
Electrical Discharge: Rapidly discharges high amounts of electricity from his body in a roughly five-foot radius to damage nearby enemies repeatedly. Electric pulses can also be released to increase the damage.
Fury: While electrical energy is building up a large thundercloud is summoned. Multiple lightning bolts strike the ground and anything between, and Spyro releases the energy so it's pushed outward to severely damage anything within 30 feet of him. Alternatively, he gathers electrical energy and releases it in a single, widespread pulse. The electricity continues to spark out of his body for a couple of minutes afterward, allowing him to shock enemies just by striking them.
Earth
Spyro's most powerful basic element. There are no secondary effects to this element, it being pure force to damage and knock back enemies and smash through obstacles. Only large or very powerful enemies can avoid being thrown back by the force of these abilities and a few hits from any one of them is generally enough to kill off average enemies. It's implied that careless use of this element could have severe consequences.
Earth Shot: A blast of earth energy shot from the mouth, can damage and blow back nearby enemies. It has a wide cone-shaped damage zone like a shotgun that reaches about five feet in front of Spyro, making it most dangerous in narrow areas. Its force can smash objects and cracked walls...even explosives can be detonated by accident, though it would blow up in Spyro's face.
Earth Bomb: Launches a shot of earth/wind energy that becomes a small twister to draw in and trap enemies, juggling them at lower heights and then dragging them high into the air and then letting them drop with painful force. Few weaker enemies survive this attack. Large enemies are not harmed by this attack, but can be held in place by it until the twister dies out...the enemy is still perfectly capable of attacking or even killing Spyro though.
Earth Flail: Emits a giant ball made of earth energy from the mouth, connected by a roughly five foot chain of this energy. It can be used to damage enemies or break obstacles simply by spitting it forward repeatedly or spinning rapidly in circles while holding it out. The faster he can spin it the more damage each blow does.
Earth Pound: Spyro quickly slams the ground with a burst of Earth energy to knock nearby enemies into the air. When used in combination with the Earth Flail, Spyro will quickly spin twice after impact, the flail hitting all surrounding enemies.
Earth Missile: Shoots a small missile of earth energy from the mouth to heavily damage an enemy. Fully charged the missile splits into four even smaller ones as it leaves his mouth, allowing a wider range of fire.
Earth Boulder: Spyro surrounds himself in a spiky sphere of earth and rolls around to damage enemies. When hitting the ground from the air it has the same effect as Earth Pound and so can be considered an advanced version of it. It can be used to break through some walls and floors, and Spyro is unaffected by physical attacks while inside. Releasing this power causes the sphere to simply disintegrate as quickly as it formed, only taking a few seconds.
Fury: Spyro summons twisters and falling rocks to damage everything within 30 feet of him. Alternatively, he charges up his energy and releases it in a sphere of leaf-like energy to damage all enemies even airborne ones. At the same time, green waves of energy travel rapidly along the ground to devastate anything they touch. The attack lasts only a few seconds but more than a dozen shockwaves are sent out. The residual earth energy that lingers on him seems to have no effects.
Convexity
Convexity is a purple element that Spyro uses on rare occasion, most notably as a fury in the end of A New Beginning and Dawn of the Dragon. By default it is a powerful beam of purple energy that can decimate enemy numbers in seconds. But, likely because a large amount of energy needs to be accumulated, he hasn't fully mastered this attribute yet. Usually the situation needs to be dire enough to trigger Convexity so that he can hold use of it for more than a couple of minutes...whether he actually uses it or not. Use of it as a Fury completely restores Spyro's magical energies, allowing him full use of his other powers once it deactivates. He was also shown to be able to channel Convexity through his body to enhance the power of his slam attack into something that caused a lot of damage to a more powerful opponent.
Nuclear Claw: Striking enemies with his claws resulted in short bursts of purple energy that increased the damage of his claw-based melee strikes. This ability is nowhere near as devastating as the Convexity breath, but does noticeably increase his damage dealt per strike. It also doesn't draw on his magical energy, allowing him to use in it the absence on any abilities that do.
Dragon Time
From the Chronicler, Spyro gained the ability to drastically slow time on everything but himself. This ability slows time to a crawl for about ten seconds...Dragon Time not normal time. This allows him to land on or get by fast-moving objects, or to cover distances in a required amount of time that he can't naturally for any reason, as well as to attack enemies faster than they can him. He is not invulnerable while it's in effect though, and he must also wait about ten normal real-time seconds for it to recharge between uses, the recharge time being much longer than the period of effect because of this. This ability is not linked to his other powers though, so he can still use it even when unable to use the others.
He can use a Time Fury, but this is a self-preservation move, sealing himself and anyone close enough inside a crystal, where he'd sleep until it was smashed open again. This also keeps him from aging and he could theoretically be left to sleep for eternity if not found and awakened.
Dark Spyro
Being a purple dragon has left Spyro extremely vulnerable to dark powers and having been directly exposed to them has created a powerful dark persona within him. Now, either when exposed to high amounts of dark power or suffering from extreme amount of negative emotions like rage or unresolved grief, he'll transform. His purple scales turn completely black while his eyes glow white and a dark aura surrounds him. In this form no one is safe from him and he can and may destroy anyone in his path if they don't get out of the way first. His default element is a corrupt form of Convexity, but he also uses several abilities he can't while not dark, such as the ability to levitate and possibly attack with inanimate objects.
Melee: Aside from Spyro's basic melee skills, he has the ability to attack in lightning-fast claw strikes and warp between and around close-by enemies, making him hard to hit while dealing heavy damage.
Convexity Breath: Not as powerful as the uncorrupted form, it acts more like a laser and can still easily kill weaker targets. Creatures that are large or powerful will find that longer exposure to this breath very slowly turns them to stone.
Fury: Spyro releases three powerful dark energy pulses. The first turns anything it hits to stone, while the other two decimate the statues, turning them to nothing but tiny rubble.
Samples
Network:
I hope this thing is on. I'm still not used to having to speak through things when I need to reach someone.
[A dragon's face appears, very close and filling up the image. His purple eyes blink twice and he pulls his head back a little before reaching up with his claws to nudge his communicator.]
Hello? You can hear me right? Can someone give me an answer?
Third Person: 300 word minimum. This is the place to show your character's inner thoughts within the setting. Give us a nice third person narrative of your character doing something, plus how they feel about it. This doesn't have to be blatant "this is what my character is thinking, designated by italics!" but should rather show your character's self via their actions and interactions with their environment.